I’ve done subjective comparisons of the Ritual Path Magic system before, but I haven’t ever spoken directly to the book in which it is contained. GURPS: Thaumatology – Ritual Path Magic. Yes, the much anticipated new supplement has been released upon the world, with little fanfare. THE MAGIC IN YOUR MIND U. S This book reveals a mental magic that assures success, consciousness THE_MAG GURPS Thaumatology: Ritual Path.
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T here is no such thing as a “universal magic system”; by its very definition, magic is something that works differently depending on who you’re asking. Of course, I didn’t do it ex nihilo — it was built up from concepts and rules found in GURPS Thaumatologythen ruthlessly pounded into the mold I was looking for.
GURPS Thaumatology: Ritual Path Magic
Ritual Path magic is a freeform magic system; the caster chooses a combination of Paths and effects, and the GM has the final say over whether this will achieve the effect the caster is looking for. Due to this open-ended nature, I have no desire to lock down every aspect of the system. That said, a few questions have come up which are so generic and universal that I think they’re well worth answering here.
If you have a question that you think belongs here, please ask it openly in the GURPS foruminstead of contacting me directly.
Ritual Path Magic FAQ [MyGURPS]
You’re likely to get a faster answer that way, and I assure you that if it seems like it belongs here, I’ll put it here. The basic concept behind Ritual Path magic is that casters must learn Paths; each Path represents a subject think “Noun” or “Realm”; e. Casters use these Paths to work rituals. A ritual’s energy cost is determined by the Verb being used; e.
Ritual Path Magic FAQ
In addition, effects are rated as Lesser or Greater based on how blatant or game-breaking they are; Greater effects raise the spell’s energy cost even more. There are then lots of modifiers to customize the spell e. Casters have a few ways to obtain energy, but the main one is by accumulating thaumatologg. Ritual Path magic intentionally does not have rules for creating enchanted items or “witch’s tools,” no. There are a few reasons for this, mafic one of the biggest is to avoid a situation in which a PC is encouraged to take a few years off to build a magical arsenal.
For most purposes, charms fill this void. The best way to represent enchanted items in Ritual Path magic is by building them as advantages with gadget limitations. The Lesser Control Magic effect is part of what makes the spell into a conditional effect or burps, but it’s actually separate from the spell itself.
Think of it as a “meta-effect,” if you will. If you want a charm that grants you warding against demons, you’d use Lesser Control Spirit and Lesser Control Magic to make the charm, but once activated, the charm is considered a Lesser Control Spirit effect and nothing more. No, for the same reason.
As explained above, in this one case, the Lesser Control Magic is a separate effect from the normal use nagic the ritual. It doesn’t count as “willing” unless the helper has a choice. In this case, you are making the choice rotual him. If you want to mentally enslave people and then brainwash them later, you’ll have to use the unwilling sacrifice rules in The Enemy. This doesn’t apply to using Intimidation, Fast-Talk, Sex Appeal, or other uses or coercion or trickery, however.
It is legal to hold his daughter hostage until he helps thaumatologgy with your spell, because he still has a choice — he could choose to let her die. Though as an optional rule, the GM may decide that coerced energy automatically adds an appropriate quirk to the ritual.
Let’s GURPS: Review: Thaumatology – Ritual Path Magic
When using trickery, remember that the target must understand what’s going on; that is, he must understand what your spell will do and that his self-inflicted pain is to contribute to its success! It’s intentional that “epic magic” requires similarly “epic” magic to dispel. You can’t counter such a thaumatolohy ritual with thousands of minor-spell castings.
Now, remember that you always have alternatives. For example, if that mighty spell is a Lesser Control Mind effect to add a Delusion, you can’t use Lesser Destroy Magic to dispel it or use another Lesser Control Mind effect to overcome gurrps alter it unless you’re willing to generate at least as much energy as the original caster did.