C++ for Game Programmers by Michael J. Dickheiser available in Trade productivity without compromising the power and philosophy of C++. Purchase C++ for Game Programmers by Michael J. Dickheiser on to replace foundational C++ books and reference material: instead. View Michael J. Dickheiser’s profile on LinkedIn, the world’s largest professional community. Michael Principal Software Engineer with 22 years of experience in Computer Game and Defense Industries. Responsibilities included building the programming team; analysis, documentation, and . a · b · c · d · e · f · g · h · i · j.
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Michael Dickheiser Raleigh, NC is a Software Engineer with over nine years experience in team-oriented projects within the computer game industry. He has been involved in all stages of development from conceptual design, technical design and documentation, to implementation, debugging, and formal testing. Would you like to tell us about a lower price?
If you are a seller for this product, would you like to suggest updates through seller support? The second edition includes a wide variety of new, improved examples and illustrations, while j.sickheiser the core material from inheritance, performance, memory management, and STL to object creation, object serialization, and scripting languages.
In addition, three new chapters have been added to meet the needs of today’s game programmers.
C++ For Game Programmers (Game Development Series) 2ED + CD ROM
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Buy the selected items together This item: Sold by ZenTeck and ships from Amazon Fulfillment. Ships from and sold by Amazon. Customers who bought this item also bought. Page 1 of 1 Start over Gwme 1 of 1. Game Coding Complete, Fourth Edition. About the Author Michael Dickheiser Raleigh, Fot is a Software Engineer with over nine years experience in team-oriented projects within the computer game industry. Game Development Series Paperback: Cengage Learning; 2 edition October 24, Language: I’d like to read this book on Kindle Don’t have a Kindle?
Share your thoughts with other customers. Write a customer review. Read reviews that mention great book game programming game development read this book programming from this book games knowledge specific programmer techniques basic developer architecture efficient helpful learn primer reference. Showing of 15 reviews. Top Reviews Most recent Top Reviews.
There was a problem filtering reviews right now. Please try again later. I’ve been working as a game programmer for about seven years now, and I feel that this book still has things to teach me. It’s a great reference and refresher course for programming veterans, while still acting as a fantastic primer for young programmers interested in learning useful techniques for game development.
If you’re a computer science student looking to work in games or a seasoned developer who needs to brush up for a job interview or just day-to-day development – then this book is a fine choice!
I’m a future Game Developer which has to self-study since there is no way to prepare seriously in my country, and the only option I have, besides self-studying is to study abroad, which I can’t afford at the moment.
Programmer Dawson’s book’s last chapter talked about the basics of Inheritance, and the first chapter of this book started talking about Inheritance, this coincidence was funny and awesome for me, the transition between books made me feel the same way I felt the day I gams elementary school and began to go to high school.
I found the information in this book amazing and really valuable. I don’t like to give 3 stars to such a good book that deserves 5 stars, but I really have to do it. Mcihael first dropped star is because there is no digital version, although this has nothing to do with the quality of the book, the j.dickheisrr of digital version affected my overall experience with it. When I’m having a meal, waiting in a line ex.
With this specific book I had to break my reading habits, If I could spend hours per day reading it, I had to reduce it to 1 hour per day. The second dropped star is because some chapters doesn’t feel as good and polished like most of the content of the book, they were either incomplete or not what I was expecting, I even felt like “now what?
Plug-Ins, has an excellent overview about why you should consider using plugins and gives you useful examples for Windows, but that’s all, the chapter ends with “Both Linux and Apple operating systems have similar mechanisms to load dynamic libraries” but doesn’t provide more information, and the Suggested Reading, is just a Microsoft’s Book although its explained that there are almost no information.
Object Serialization, This chapter explains pretty well the basics of object serialization, but it lacks a further discussion, I was interested about serialization strategies with binary formats less likely to break with changes of the structure. Dealing with Large Projects, I found yame title of this chapter misleading, it talks about architectural strategies which also apply for small projects, a better title could be “Project Architecture”, the content is OK, but the title bugs me.
Anyway, I really recommend this book, Its worth every penny, and I would not mind paying a bit more if the chapters mentioned before had a deeper coverage, but don’t take my poor background as a reference to decide whether to read it or not.
The book is pretty dense and it would be difficult for a “normal person” to be able to digest it the way I did. The Performance and Memory Management topics are clearly worth buying this book.
C++ for Game Programmers – Michael J. Dickheiser (Paperback) | Raru
The style of writing is clear and entertaining. Something else that I’ve really appreciated is that micael some problems, the author explains several solutions, discussing the pros and cons of each one, until reaching the ‘best’ one. This is nice, because it encourages the reader to think by himself and to learn from the mistakes. I don’t give it 5 stars because I’d have liked to receive more in-depth information on scripting, programmer this is something that is of growing importance in the market.
This books has a lot of insight I’ve never seen in other books, stuff that only comes with experience. Do not expect to learn everything you need to here, this is strictly for people who are done learning the basic concepts of programming and who are ready for a better explanation of how things work under fir hood and how you can optimize your code’s performance. I do not regret buying this book and recommend that anyone who is getting ready to design efficient code should get it as well.
Detailed but easy to follow. They talk about what the reader should be concerned with but suffers from putting it together in a cohesive whole, and doesn’t offer any specific that might could have been used as a “cookbook” approach. See all 15 reviews. Amazon Giveaway allows you to run promotional giveaways in order to create michafl, reward j.dickheisef audience, and attract new followers and customers.
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C++ For Game Programmers (Game Development Series) 2ED + CD ROM
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